useful and fun, missing a feature or two
The things I would really, really add would be the ability to modify layers (to avoid always having guns over figures), and some more pistols (maybe make the silencer a seperate object, like the head halves)
Other than that, I like it. Already started using it to make comics and the like, mixing it with Paint.net works like a charm.
Cool. Send me some pics of those comics.
Same flaws as the last one
Shots don't register despite being on-target; loosing money for failing a mission yet being allowed to retry the mission, when coupled with the aim problem, makes for a stupid penalty system; "depth" added by "war" scenes tacked-on and contrite.
Fun little game, poor story
I really don't care if you didn't use the original storyline because you felt it was too complex, the story you used was too simple. The graphics were adequate; gameplay was adequate (although the inability to target legs/torso/the explosive suitcase while St. Claire was running bothered me), but the story was too damn bare-bones. I was rooting for her to get killed at the end because her motives weren't enough to explain a killing spree. I also realized early on that the cop was on her side, false information, keeping the police force at large off her trail, but you didn't reveal that officially, either. Her 'informant', D, should probably have been doing things for personal reasons and should probably have given her false info from time to time to further her own agenda. And the grandfather-figure being so accepted of his adopted child being an assassin? Yeah. Would have been better to have been betrayed by him, maybe not have to kill him but at least alienation.
The whole thing was just an excuse for violence without making me care for the people. In fact, When you did the bit where the news claimed that someone wasn't a dangerous person I expected it to continue that theme, where she started looking into her previous kills and realizing that none of them were who she thought they were. I almost started wanting the targets to begin fighting back.
One final note; the fact that targets would ignore fallen bodies screamed of sub-par coding.
Flawed, boring, entertaining.
The novelty of being able to watch as your baby wipes out huge chunks of the world's population wore off after about five minutes, but I played it until the end because I was expecting to win after the other countries opened their borders back up. I say this because diseases of all kinds do NOT die out just because they're out of living bodies to infect. What SHOULD have happened is, once everyone was dead, the remaining nations begin to attempt to clean up the mess only to be infected themselves. But Nooo, this game only cares about current infected, not the actual lifespan of the infection. Ah, well. At least I took out most of the planet. Also, my disease being both airborne and waterborne didn't seem to make a difference in infection nations which had sealed their borders, even though that should have worked and I should have gotten at least a foothold. Too narrow in scope, boring after you've developed the perfect disease, but fun to watch.
Fed up with bug; didn't finish
From what I played, up until the level with the bodyguard and the man walking to his airplane, it was an entertaining game with a neat sort of advancement system. I didn't finish, however, because of one crippling bug: bullet clipping.
I would put the crosshair on a target, wait for the bounce, adjust my aim, and fire. The target would stand up, or stop moving, and throw his hands up. "Shit", I would say, "I missed". Only the bullet hole was where the target's head was, until he got up AFTER I fired. Meaning the hit detection registered a miss despite the fact that I should have hit him square-on. I started adjusting my aim a little lower than I wanted to actually fire at, which worked most of the time, but I would still get a 'miss' despite the fact that I tagged him/her/it every couple shots.
Also, I did a clean play-through after getting pissed at he high money loss from failures (a weird system of crippling someone for mistakes, but I digress), and I still had -50$ after the first mission despite hitting all 6 targets, and it jumped up to -100$ at some point, again despite the fact that I had done each mission til that point flawlessly.
It's kinda fun, simple and clean, but it has just enough little bugs to make me not care about finishing.
Average, in all ways.
I just stopped playing after getting annihilated before crossing a bridge because I opted to be cautious, what with the information given to me. Whod've thought that charging blindly into battle would be the "right" choice?
But I digress. The graphics were what they were, par. The gameplay was par. I agree that the machine-gunning point on the jeep needs a retooling, either with a hold-n-mow or just better click detection. I havn't died in that area, but it's annoying nonetheless.
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